ShootMania: Storm

ShootMania: Storm is a multiplayer first-person shooter developed by Nadeo Studio and published by Ubisoft. The game is a fast paced shooter with massive online battles and large amounts of user-created content. The game features several maps, along with an integrated sharing system (for user content). Users can create variants in game modes, types, and details to further mold a unique experience. There will be Twitch TV integration. Death and Destruction

The open beta began February 12, 2013. ShootMania will be available for purchase on Steam on April 10, 2013.

System Requirements
Minimum:
 * Operating system: Windows XP / Vista / 7 / 8
 * Processor: 1.5 Ghz
 * Memory: 1 GB RAM
 * Graphics: Any Card Since 2008
 * DirectX: 9.0c
 * Hard Drive: 2 GB HD space
 * Other requirements: Broadband Internet connection

General

 * Maps and gaming modes can be played whether provided by the developers or created by fellow gamers.
 * Many players can take each other on simultaneously! The "matchmaking" system allows players to easily connect to a server on their level, whether for pure enjoyment or competition.
 * With its map and script editors, numerous communication tools, Machinima sharing and editing tools, etc., ShootMania: Storm offers everyone the opportunity to create and share their own game.
 * Real time messaging system for friends.
 * Addition of a team creation & official competitions system.
 * Addition of a tournament system.
 * Addition of a matchmaking system for 1vs1 (Joust mode only).

Model tools

 * Players will be able to download a unique skin - dubbed the "Susu" - to use within the game.
 * Players will be free to import skins, sounds, and animations into the game. Nadeo, the creators of the Susu skin, promise to open up the full extent of their creative tools to those interested in exploring this feature. Anything players create they will be able to share via the Steam Workshop.

Actions

 * Jump: altered by jump blocks on the map that can change height, trajectory, etc.
 * Wall jump: similar to other games, allows players to perform a trick to jump up walls to hard-to-reach areas.
 * Grappling hook: it allows you to hook up on hook block and balance yourself in the air. To do it you must aim the hook block and right-click to activate it. You can’t use it from a Power Path but you can’t fire while hanging from the hook block.
 * Charge Shot: it’s an alternative fire mode of the Rocket Launcher which allows you to fire bouncing rockets (which bounce on any block type). To shoot a bouncing rocket, you must stay still at least 6 seconds to load the Charge Shot. A Charge Shot bounces maximum twice.
 * Slide: only possible on the wooden blocks, it’s an action which allow you to gain more speed with right-click. If you release the button, you’ll jump.
 * Power Paths grant boosts to weapon reload and movement speed.

Game modes

 * Melee : Free-for-All; be the person with the highest number of kills


 * Royal : A survival Free-for-All; It's possible to activate a sphere which will shrink the playing field via a pole which is generally located at the center of the map.


 * Battle : Capture the flag. The highest number of pole captures wins.


 * BattleWaves : Variant of the Battle mode. From the moment a player starts to capture a pole, a timer of 15 seconds begins for the attacking team. The poles can be captured during the time. If the defending team succeeds in pushing back the attackers during the 15 seconds they can capture the pole of the attacking team.


 * Time Attack : The goal is to arrive at a pole located somewhere in the map by passing all the checkpoints as quickly as possible. The player with the best time at the end of the time period wins the map.


 * Elite : 1 vs 3 mode. There are two teams consisting of three players. The attacking team is allowed one player (in play) who is equipped with a one-shot, one-kill laser. The defending team consists of three players that carry rocket launchers. The attacking player must either kill the defenders or capture the pole. Teams switch places at the end of the round.


 * Heroes : 5 vs 5 mode. Each team consists of five players. Four of the attackers are armed with lasers while the four defenders are armed with rocket launchers. The remaining player from each team has a "nucleus" and are the only ones that can capture the poles. The first team with 10 winning rounds wins the map.


 * Joust : 1 v 1 mode. Players have limited ammunition. They have to touch one of the poles present in the map to reload their weapons. To win a round, a player must hit his opponent a certain number of times.


 * Siege: Players of each team are allowed to choose weapon at the beginning of each "siege" round. Attackers can choose between rocket launchers or laser; defenders can choose between rocket launchers or nucleus. The objective of the attackers is to capture as many poles as possible during the round. The objective of the defenders is to kill all the attackers. When defenders are killed, they respawn at the next pole. The round ends when all the attackers are killed or all the poles are captured.


 * Royal Survival: same as Survival mode, but with a ladder system.


 * Royal Experimental: gain experience by meeting objectives, then use those points to alter things such as reload time, amount of ammo, and amount of armor.

Weapons

 * Rocket launcher: a weapon that requires a direct hit to cause damage.
 * Laser: a powerful weapon, but can only used upon railpads. Jumping is not possible while on the railpad.
 * Nucleus: area of effect weapon; sometimes players need this in their possession to capture a pole. It fires a projectile that sticks to whatever it hits, then exploded after a certain duration. It will also explode if an enemy player steps within range.